When we think of remote working and employee collaboration across the continents, video games are probably the last thing that spring to mind; however, these technologies are proving themselves the driving force behind new approaches to connecting co-workers. Not only are they paving the technological path forward but also they are training the next generation of workers in the collaborative arts.
The power and the technology
As any gamer knows, every new generation of game needs more advanced processing power -quicker video and image rendering and more and more memory are the qualities they crave. Microsoft’s Xbox and Sony’s PlayStation ramp up their competitive edge by providing new gaming platforms year in, year out. These continuous advances drive down the cost of every system that came before them; in turn, computer, laptop, tablet and even mobile devices reap the benefits of new technology at a knockdown price.
Seeing Is believing
4K or ultra-high definition (UHD) is one recent development grabbing the attention of businesses worldwide. The advanced resolution offered by this technology allows users to create complete and totally immersive gaming environments and it is no exaggeration to say that players consider these worlds lifelike. The next logical step in creating lifelike worlds is to ask how business can be performed here.
Technologies such as computer assisted design (CAD) and computer assisted manufacturing (CAM) have long been used by the engineering and architectural industries to simulate the real world when designing everything from cars to skyscrapers. With the virtual reality factor of these platforms growing ever stronger, it is easy to see why companies are turning to these tools to test their physical products.
Real people in virtual worlds
It is not just things and products that exist in these super-rendered, high-powered worlds, of course. With hyper realistic graphics, multi-user environments and real-time interactions, the human factor is also an element.
Proponents of these advancements are urging their companies to consider the possibilities – virtual offices containing thousands of employees, spread across all the countries and continents of the world. Imagine joining a virtual meeting at a table surrounded by your colleagues and walking to the whiteboard to present your ideas. This is not that far away.
The only problem remaining is the world clock; for example, whose turn is it to drink virtual coffee at midnight?
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